Maya 2014 with Python’s PIL Module
Since I have not found this anywhere online, here is my version. For some reason the devs of Autodesk Maya decided to switch to VS2010 for compiling their Python interpreter, […]
Since I have not found this anywhere online, here is my version. For some reason the devs of Autodesk Maya decided to switch to VS2010 for compiling their Python interpreter, […]
So, I’ve been tinkering a bit more with the boids… I had the idea of borrowing concepts from a technique called ‘line integral convolution’ and play with what that one […]
Here is a follow-up on the flocking-experiments that I posted before. Last time, all forces were created from the boids themselves by influencing each other. I started to add external […]
Here is something I’ve been playing with lately. It has been done before and it’s nothing fancy, – I enjoyed tinkering with it nonetheless :) Everything was written in C++ […]
This is a short one. Just testing if my setup works. I am an emacs-nerd and naturally I want to publish my posts from emacs and avoid the web-interface as […]